![]() ![]() The workflow and files used in this guide work with the Windows 10 operating system. Refer to the City Sample Recommended System Specifications.ĭownload the City Sample Unreal Engine 5 project through the Epic Games Launcher. For bigger cities, you can expect to use from 5 to 10 GB of space. We recommend using version 18.5.532 since it's the version that was used to develop the City Sample project.Īt least 2 gigabytes (GB) of free hard disk space to extract the data and generate small-sized cities. Generate Hierarchical Level of Detail meshes for World Partition.Ĭompletion of City Sample - Generating a City and Freeway using Houdini Use the point cloud data with Zone Graph for Traffic simulation. Use the Rule Processor to import Houdini procedural data to generate your city. Prepare an open world environment to support your city. Import data you generated from Houdini Engine into Unreal Engine 5. Modifying any of the parameters will force the asset to recook and possibly update its geometry.To complete this part of the guide, you must have first followed City Sample - Generating a City and Freeway using Houdini. At this point you will be able to see asset parameters in the Details pane. Geometry cooking will be done in a separate thread and geometry will be displayed once the cooking is complete. This will spawn a new Houdini Asset Actor.
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